Wilmer Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 54 M 3 (-1) 8 (0) 2 (-2) 7 (0) 3 (-1) 9 (1)382739
Whimsical, Captivated, Jolly
 
Skills
Admin 0
Astrogation 1
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Believer Missionary/Humanitarian Project Worker12
Agent Corporate Agent Field Agent23
Drifter Wanderer 01
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Jesse Ford Enemy 0 3 1 1 Dynchia (F/53)
Althea Burress Enemy 0 2 5 3 Dynchia (F/24)
Laura Conray Enemy 0 1 4 1 Swanfeh (M/56)
Laura Conray’s relationships have begun to affect the character.
Jettie Burress Enemy 0 2 5 2 Dynchia (F/31)
Jettie Burress gained power at the expense of a third party who now blames the character.
Judith Vargas Enemy 0 3 1 1 Dynchia (F/67)
Ken Corney Enemy 0 1 1 1 Irhadre (M/22)
Alan Corney Enemy 0 4 3 1 Dynchia (M/28)
Gabriella McCnaghty Rival 1 3 0 1 Dynchia (F/68)
Gabriella McCnaghty is diminished in both power and influence.
Wade Alardice Enemy 0 6 0 0 Kargol (M/80)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Wilmer Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 29 Wilmer Stoker refused an offer of inducements to betray Wilmer Stoker's faith. Gain 4 enemies.
3 29 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 29 Continued as Believer (Missionary/Humanitarian).
4 30 Wilmer Stoker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 30 Became a Agent (Corporate Agent).
5 34 Go undercover to investigate an enemy.
5 34 A police detective or rival criminal forces Wilmer Stoker to flee and vows to hunt Wilmer Stoker down. Gain an Enemy.
5 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 34 Continued as Agent (Corporate Agent).
6 35 Rewarded for a successful mission.
6 38 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 38 Continued as Agent (Corporate Agent).
7 42 Given specialist training in vehicles.
7 42 Forced to muster out.
8 42 Switched to Drifter (Wanderer).
8 44 Wilmer Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Failed to qualify for Merchant Academy.
9 44 Returned to Drifter (Scavenger).
9 45 Attempted a risky adventure and was sent to prison.
10 48 Became a Prisoner (Fixer).
10 52 A guard takes a dislike to Wilmer Stoker.
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