Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Wilmer Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Wilmer Stoker refused an offer of inducements to betray Wilmer Stoker's faith. Gain 4 enemies. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Wilmer Stoker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Became a Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A police detective or rival criminal forces Wilmer Stoker to flee and vows to hunt Wilmer Stoker down. Gain an Enemy. |
5 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
35 |
Rewarded for a successful mission. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Given specialist training in vehicles. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Wilmer Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
45 |
Attempted a risky adventure and was sent to prison. |
10 |
48 |
Became a Prisoner (Fixer). |
10 |
52 |
A guard takes a dislike to Wilmer Stoker. |