Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Worth McIntire's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Moved to a new world. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Worth McIntire's ship is damaged, and Worth McIntire have to hitch-hike Worth McIntire's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
During a battle, defeat or victory depends on Worth McIntire's actions. Worth McIntire actions lead to an honorabe discharge. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
40 |
A job goes wrong, forcing Worth McIntire to flee off-planet. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
8 |
41 |
Failed to qualify for Performer (Entertainer). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Nearly killed. Owe 17,500 for medical bills. |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
45 |
Spent the college years partying. |
9 |
46 |
Graduated. |
10 |
46 |
Became a Merchant (Broker). |
10 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Embroiled in legal trouble. |
10 |
50 |
Promoted to Merchant (Broker) rank 2. |
11 |
50 |
Continued as Merchant (Broker). |