Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
An investigation takes on a dangerous turn. |
5 |
37 |
Wright Williamson's work ends up coming home with Wright Williamson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Uncover a major conspiracy against Wright Williamson's employers. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
An investigation takes on a dangerous turn. |
7 |
46 |
Promoted to Agent (Intelligence) rank 3. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
50 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Hard times caused by a lack of interstellar trade costs Wright Williamson's job. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |