Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Yeael Yalhae's Contacts or Allies betrays Yeael Yalhae, ending Yeael Yalhae's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Psychologically damaged by Yeael Yalhae's time in the scouts. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Returned to Scout (Surveyor). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Victim of a crime. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |