Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
An expedition or voyage goes wrong, leaving Young Beley stranded in the wilderness. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Young Beley's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Young Beley's Contacts or Allies betrays Young Beley, ending Young Beley's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Artist (Entertainer). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Returned to Merchant (Merchant Marine). |
6 |
35 |
Forced to muster out. |
7 |
35 |
Failed to qualify for Corporate (Citizen). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
A notable academic consults with Young Beley about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Young Beley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Voluntarily left Mainstream Believer |
10 |
47 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |