Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Young Forrest easily defeat. |
1 |
21 |
Gain Enemy if Young Forrest don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Young Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Risk Young Forrest's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Young Forrest's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Young Forrest out of business. |
8 |
45 |
Became a Scholar (Physician). |
8 |
49 |
Advanced training in a specialist field. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
53 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Scholar (Physician) rank 1. |