Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scholar (Field Researcher). |
2 |
30 |
Zack Mcabe's work is sabotaged by unknown parties. Zack Mcabe start again from scratch. |
3 |
30 |
Continued as Scholar (Field Researcher). |
3 |
31 |
Moved to a new world. |
3 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
34 |
Voluntarily left Field Researcher |
4 |
34 |
Became a Agent (Intelligence). |
4 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Zack Mcabe secretly provide religious rites for a dying leader or noble, although they do not share Zack Mcabe's faith. Gain an Ally in the family and a Rival who disagrees with Zack Mcabe's choice. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Zack Mcabe come into conflict with a splinter group Zack Mcabe's own religion which maintains Zack Mcabe's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Zack Mcabe do not know what happened to Zack Mcabe. There is a gap in Zack Mcabe's memory. |
9 |
45 |
Failed to qualify for Explorer (Scout). |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
47 |
Zack Mcabe do not know what happened to Zack Mcabe. There is a gap in Zack Mcabe's memory. |
10 |
47 |
Returned to Believer (Mainstream Believer). |
10 |
50 |
Zack Mcabe aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
54 |
Promoted to Drifter (Barbarian) rank 1. |