Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Abe Miller's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Abe Miller foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Severely injured. Fully recovered. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Abe Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Abe Miller's trade routes and contacts, forcing Abe Miller to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Entertainer (Artist). |
8 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
47 |
Promoted to Entertainer (Artist) rank 1. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 2. |
10 |
51 |
Continued as Entertainer (Artist). |
10 |
52 |
Join homeworld’s celebrity circles |
10 |
52 |
Gain a contact |
10 |
55 |
Promoted to Entertainer (Artist) rank 3. |