Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Abner Shelton have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Abner Shelton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Abner Shelton do not know what happened to Abner Shelton. There is a gap in Abner Shelton's memory. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Abner Shelton's normal circles. Gain a Contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Opponents of Abner Shelton's belief system ambush Abner Shelton. |
9 |
49 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |