Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Abraham Maynard's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
Promoted to Merchant (Free Trader) rank 6. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Entertainer (Performer). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |