Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Adolph Remmington's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Adolph Remmington's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Adolph Remmington is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Adolph Remmington's scout ship. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
44 |
Adolph Remmington survey an alien world. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
50 |
Adolph Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adolph Remmington fail to help. Gain an Enemy. |
9 |
50 |
Adolph Remmington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
51 |
Voluntarily left Explorer |
10 |
51 |
Failed to qualify for Performer (Entertainer). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Army (Infantry) with the new title Private. |
10 |
52 |
Advanced training in a specialist field |
10 |
55 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
10 |
55 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |