Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Alex Jensen's time in the scouts. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
22 |
Public opinion turns on Alex Jensen. |
3 |
22 |
Failed to qualify for Broker (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Betrayed by a friend. One of Alex Jensen's Contacts or Allies betrays Alex Jensen, ending Alex Jensen's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Failed to qualify for Broker (Merchant). |
5 |
26 |
Continued as Drifter (Scavenger). |
5 |
29 |
Attacked by enemies and injured. |
5 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
29 |
Gain Enemy if Alex Jensen don't already have one. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
33 |
Moved to a new world. |
6 |
34 |
Forced to muster out. |
7 |
34 |
Became a Merchant (Broker). |
7 |
35 |
Imperial trade restrictions force Alex Jensen out of business. |
8 |
35 |
Switched to Drifter (Barbarian). |
8 |
38 |
Alex Jensen do not know what happened to Alex Jensen. There is a gap in Alex Jensen's memory. |
9 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
39 |
Alex Jensen accepted an offer of inducements to betray Alex Jensen's faith. Gain 280,000 in cash. |
9 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
44 |
Moved to a new world. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |