Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Alford Foster left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Abuse Alford Foster's position for profit. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a notable military engagement. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Imperial trade restrictions force Alford Foster out of business. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
49 |
Alford Foster's business expands, Alford Foster's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Voluntarily left Colonist |
9 |
50 |
Became a Scout (Courier). |
9 |
54 |
Spend several years jumping from world to world in Alford Foster's scout ship. |