Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Alfred Cox spend months in the dangerous criminal underworld. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
29 |
A police detective or rival criminal forces Alfred Cox to flee and vows to hunt Alfred Cox down. Gain an Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
Alfred Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfred Cox fail to help. Gain an Enemy. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Alfred Cox's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
37 |
Became a Merchant (Broker). |
6 |
39 |
Smuggle illegal items onto a planet. |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
A sudden war destroys Alfred Cox's trade routes and contacts, forcing Alfred Cox to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Alfred Cox faith enjoys an explosion of popularity largely thanks to Alfred Cox's efforts. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Alfred Cox is caught in the periphery of a scandal. |
9 |
53 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |