Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Alfred Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfred Mcarthy fail to help. Gain an Enemy. |
3 |
26 |
Alfred Mcarthy's ship is damaged, and Alfred Mcarthy have to hitch-hike Alfred Mcarthy's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
33 |
Alfred Mcarthy spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Gain a contact in an alien race. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Alfred Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfred Mcarthy fail to help. Gain an Enemy. |
6 |
38 |
Alfred Mcarthy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Attempted a risky adventure and was injured. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Alfred Mcarthy do not know what happened to Alfred Mcarthy. There is a gap in Alfred Mcarthy's memory. |
9 |
45 |
Failed to qualify for Journalist (Entertainer). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Alfred Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Alfred Mcarthy secretly provide religious rites for a dying leader or noble, although they do not share Alfred Mcarthy's faith. Gain an Ally in the family and a Rival who disagrees with Alfred Mcarthy's choice. |
10 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Believer (Holy Warrior). |
11 |
54 |
Alfred Mcarthy is caught in the periphery of a scandal. |
11 |
54 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
11 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |