Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Alfredo McNamara easily defeat. |
1 |
19 |
Gain Enemy if Alfredo McNamara don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Alfredo McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Gained a contact. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
30 |
Alfredo McNamara is caught in the periphery of a scandal. |
4 |
30 |
Demoted to Believer (Mainstream Believer) rank -1. |
5 |
33 |
Voluntarily left Mainstream Believer |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Alfredo McNamara's normal circles. Gain a Contact. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
8 |
44 |
Became a Psion (Wild Talent). |
8 |
45 |
Psionic abilities make Alfredo McNamara uncomfortable to be around. One contact or ally becomes a rival. |
8 |
48 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
9 |
48 |
Continued as Psion (Wild Talent). |
9 |
51 |
Experimented on by a corporation, government, or other organisation |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Alfredo McNamara is caught in the periphery of a scandal. |
10 |
53 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |