Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
27 |
Pick up potentially useful information using Alpha Harrington's psychic powers. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Alpha Harrington secretly provide religious rites for a dying leader or noble, although they do not share Alpha Harrington's faith. Gain an Ally in the family and a Rival who disagrees with Alpha Harrington's choice. |
6 |
36 |
Voluntarily left Mainstream Believer |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Alpha Harrington's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Alpha Harrington is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |