Alva McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 55 M 6 (0) 4 (-1) 7 (0) 11 (1) 10 (1) 9 (1)647BA9
Shocked
 
Skills
Carouse 0
Deception 0
Diplomat 2
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Fencing) 1
Melee (Grapple) 1
Profession (Sports/Racquet Sports) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Line/Crew Sublieutenant2 / 13
Citizen Worker 15
 
Name Type Affinity Enmity Power Influence Species
Lora Dabs Enemy 0 2 2 5 Ziadd (F/31)
Lular Burress Contact 1 1 2 3 Ziadd (F/26)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Betrayed by a friend. One of Alva McDermot's Contacts or Allies betrays Alva McDermot, ending Alva McDermot's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Alva McDermot join a gambling circle on board.
2 26 Attempt at commissioned failed.
3 26 Continued as Navy (Line/Crew).
3 28 Commanding officer takes an interest in Alva McDermot's career.
3 30 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Line/Crew).
4 32 Vessel participates in a diplomatic mission.
4 34 Commissioned in Navy (Line/Crew) with the new title Ensign.
4 34 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
5 34 Voluntarily left Line/Crew
5 34 Became a Citizen (Worker).
5 37 Moved to a new world.
6 38 Continued as Citizen (Worker).
6 42 Advanced training in a specialist field.
7 42 Continued as Citizen (Worker).
7 43 A romantic relationship ends badly. Gain a Rival or Enemy.
7 46 Promoted to Citizen (Worker) rank 1.
8 46 Continued as Citizen (Worker).
8 50 Alva McDermot's business expands, Alva McDermot's corporation grows, or the colony thrives.
9 50 Continued as Citizen (Worker).
9 53 Alva McDermot learn something Alva McDermot should not have – a corporate secret, a political scandal – which Alva McDermot can profit from illegally.
9 53 Gain a criminal contact.
9 54 Forced to muster out.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙