Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Alvin Bryant don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Alvin Bryant easily defeat. |
4 |
31 |
Gain Enemy if Alvin Bryant don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Alvin Bryant's Contacts or Allies betrays Alvin Bryant, ending Alvin Bryant's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Alvin Bryant's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
48 |
Risk Alvin Bryant's fortune on a possibility lucrative deal and win. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
51 |
A good deal ensures Alvin Bryant is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |