Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Ambrose McMillan's life into chaos, forcing Ambrose McMillan to leave the planet. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
22 |
Works is especially well received and popular, making Ambrose McMillan a minor celebrity |
2 |
24 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
24 |
Continued as Entertainer (Journalist). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
28 |
Continued as Entertainer (Journalist). |
4 |
32 |
Nearly killed. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Ambrose McMillan don't already have one. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Ambrose McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Ambrose McMillan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ambrose McMillan's faith. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |