Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces An Elkhoeug to flee and vows to hunt An Elkhoeug down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Vessel participates in a diplomatic mission. |
2 |
21 |
Gain a contact. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
31 |
Commanding officer takes an interest in An Elkhoeug's career. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
An Elkhoeug foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
An Elkhoeug is blamed for an accident that causes the death of several crew members. An Elkhoeug's guilt drives An Elkhoeug to excel. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
An Elkhoeug is chosen to represent An Elkhoeug's faith in a vid show or other highly public forum. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
An Elkhoeug accepted an offer of inducements to betray An Elkhoeug's faith. Gain 330,000 in cash. |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Find an Alien Artifact. |