Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Andre Fuller easily defeat. |
1 |
19 |
Gain Enemy if Andre Fuller don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Andre Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Fuller fail to help. Gain an Enemy. |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
29 |
Spend several years jumping from world to world in Andre Fuller's scout ship. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Became a Rogue (Thief). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
37 |
A crime lord considers Andre Fuller his protégé. |
6 |
39 |
Promoted to Rogue (Thief) rank 2. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
46 |
Involved in a feud with a rival criminal organization. |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |