Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Andre Hennessy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Imperial trade restrictions force Andre Hennessy out of business. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Andre Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
36 |
Moved to a new world. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
39 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
45 |
Andre Hennessy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Hennessy fail to help. Gain an Enemy. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scout (Courier) with previous rank. |
9 |
50 |
Andre Hennessy's ship is damaged, and Andre Hennessy have to hitch-hike Andre Hennessy's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 2 Contacts. Gain 1 Enemies. |
10 |
50 |
Switched to Merchant (Free Trader). |
10 |
51 |
A sudden war destroys Andre Hennessy's trade routes and contacts, forcing Andre Hennessy to flee that region of space. |
10 |
51 |
Gain rebels as Enemy |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |