Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
29 |
Andre Mullabyaly's business expands, Andre Mullabyaly's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
39 |
An investigation takes on a dangerous turn. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
A job goes wrong, forcing Andre Mullabyaly to flee off-planet. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
Made lifelong friends. Gain 3 Allies. |
8 |
48 |
Graduated. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
52 |
A good deal ensures Andre Mullabyaly is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |