Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Andres Terry out of business. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Andres Terry do not know what happened to Andres Terry. There is a gap in Andres Terry's memory. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
31 |
Gain a contact |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
33 |
One of Andres Terry's pieces of art is stolen, and the investigation brings Andres Terry into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Artist) rank 2. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
Andres Terry is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Switched to Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Andres Terry's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
Embroiled in legal trouble. |
9 |
45 |
Continued as Merchant (Broker). |
10 |
49 |
Voluntarily left Broker |
10 |
49 |
Failed to qualify for Explorer (Scout). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
51 |
Andres Terry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
53 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |