Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
22 |
Amnesia. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Angelo Mason do not know what happened to Angelo Mason. There is a gap in Angelo Mason's memory. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Attacked by enemies that Angelo Mason easily defeat. |
4 |
28 |
Gain Enemy if Angelo Mason don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Angelo Mason's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |