Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Archibald King do not know what happened to Archibald King. There is a gap in Archibald King's memory. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Vessel participates in a notable military engagement. |
4 |
28 |
Continued as Navy (Flight). |
4 |
32 |
Severely injured. Fully recovered. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Archibald King don't already have one. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Archibald King's Contacts or Allies betrays Archibald King, ending Archibald King's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Embroiled in legal trouble. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Broker). |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
55 |
A sudden war destroys Archibald King's trade routes and contacts, forcing Archibald King to flee that region of space. |
10 |
55 |
Gain rebels as Enemy |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |