Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Accused of a crime |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
28 |
Hire a new lawyer. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Scholar (Physician). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Make a breakthrough in Archie Hopkins's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 1. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
Win a prestigious prize for Archie Hopkins's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Voluntarily left Physician |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Archie Hopkins easily defeat. |
7 |
45 |
Gain Enemy if Archie Hopkins don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Attacked by enemies that Archie Hopkins easily defeat. |
8 |
50 |
Gain Enemy if Archie Hopkins don't already have one. |
9 |
50 |
Voluntarily left Scavenger |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
54 |
Archie Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |