Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Armand Carnall's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Armand Carnall's fortune on a possibility lucrative deal and win. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Attacked by enemies that Armand Carnall easily defeat. |
3 |
28 |
Gain Enemy if Armand Carnall don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
49 |
A police detective or rival criminal forces Armand Carnall to flee and vows to hunt Armand Carnall down. Gain an Enemy. |
9 |
49 |
Became a Citizen (Colonist). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
51 |
Encounter a Psionic institute. |
10 |
51 |
Tested for psionic powers |
10 |
54 |
Promoted to Drifter (Scavenger) rank 1. |