Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Caught cheating in some fashion, advancing Armando Broderib's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
An expedition or voyage goes wrong, leaving Armando Broderib stranded in the wilderness. |
1 |
22 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Agreed to perform research that goes against Armando Broderib's conscience. Gain 3 Enemies. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
Make a breakthrough in Armando Broderib's field. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Caught cheating in some fashion, advancing Armando Broderib's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
A disaster leaves several injured, and others blame Armando Broderib, forcing Armando Broderib to leave Armando Broderib's career. Gain a Rival. |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Armando Broderib do not know what happened to Armando Broderib. There is a gap in Armando Broderib's memory. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |