Retired Settler Arnold Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 55 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 9 (1)1113A9
High energy, Raspy voice
 
Skills
Advocate 1
Art (Presentation/Write) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Recon 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Drifter Scavenger 01
Drifter Wanderer 02
Citizen Corporate 12
Citizen Colonist Settler23
Believer Holy Warrior Fighter11
 
Name Type Affinity Enmity Power Influence Species
Jimmie Holt Enemy 0 4 4 4 Humaniti (F/54)
Joesph Legge Ally 5 5 6 4 Humaniti (M/73)
Very bad falling out.
Lola Perez Rival 1 1 0 5 Humaniti (F/28)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Go undercover to investigate an enemy.
1 19 A job goes wrong, forcing Arnold Hotty to flee off-planet.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Arnold Hotty's work ends up coming home with Arnold Hotty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 24 Failed to qualify for Merchant Marine (Merchant).
3 24 Became a Drifter (Scavenger).
3 27 Arnold Hotty do not know what happened to Arnold Hotty. There is a gap in Arnold Hotty's memory.
4 27 Failed to qualify for Ground Assault (Marine).
4 27 Switched to Drifter (Wanderer).
4 28 Arnold Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 28 Became a Citizen (Corporate).
5 30 Lost eye or limb. Owe 2,500 for medical bills.
6 32 Continued as Citizen (Corporate).
6 33 Arnold Hotty's business expands, Arnold Hotty's corporation grows, or the colony thrives.
6 36 Promoted to Citizen (Corporate) rank 1.
7 36 Voluntarily left Corporate
7 36 Returned to Drifter (Wanderer).
7 39 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 39 Switched to Citizen (Colonist).
8 40 Arnold Hotty befriend a superior in the corporation or the colony.
8 43 Promoted to Citizen (Colonist) rank 1.
9 43 Continued as Citizen (Colonist).
9 44 Arnold Hotty gain experience in a technical field as a computer operator or surveyor.
9 47 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Citizen (Colonist).
10 48 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Became a Believer (Holy Warrior) with the new title Hopeful.
11 52 Arnold Hotty secretly provide religious rites for a dying leader or noble, although they do not share Arnold Hotty's faith. Gain an Ally in the family and a Rival who disagrees with Arnold Hotty's choice.
11 52 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 52 Aging Crisis. Owe 30,000 for medical bills.
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