Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Caught cheating in some fashion, advancing Art Fields's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
Art Fields's work is sabotaged by unknown parties. Art Fields may salvage what Art Fields can and give up. |
1 |
19 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Art Fields from Art Fields's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Art Fields is blamed for an accident that causes the death of several crew members. Art Fields's guilt drives Art Fields to excel. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Art Fields learn something Art Fields should not have – a corporate secret, a political scandal – which Art Fields can profit from illegally. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Art Fields rise to a position of power in Art Fields's colony or corporation. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
45 |
Art Fields learn something Art Fields should not have – a corporate secret, a political scandal – which Art Fields can profit from illegally. |
7 |
45 |
Promoted to Citizen (Colonist) rank 3. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
49 |
Art Fields's business expands, Art Fields's corporation grows, or the colony thrives. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Hard times caused by a lack of interstellar trade costs Art Fields's job. |