Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Art Greerson have been following false teachings! |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Art Greerson is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Army (Infantry) with the new title Private. |
8 |
46 |
Unit is slaughtered in a disastrous battle, for which Art Greerson blame Art Greerson's commander. Gain commander as Enemy. |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
48 |
Art Greerson do not know what happened to Art Greerson. There is a gap in Art Greerson's memory. |
10 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Art Greerson secretly provide religious rites for a dying leader or noble, although they do not share Art Greerson's faith. Gain an Ally in the family and a Rival who disagrees with Art Greerson's choice. |