Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Attacked by enemies that Arther Scenay easily defeat. |
5 |
35 |
Gain Enemy if Arther Scenay don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Arther Scenay run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A series of bad deals and decisions force Arther Scenay into bankruptcy. Arther Scenay salvages what Arther Scenay can. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Arther Scenay refused an offer of inducements to betray Arther Scenay's faith. Gain 3 enemies. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Arther Scenay retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |