Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Arther Taylor's work ends up coming home with Arther Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Arther Taylor's scout ship. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Good fortune |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Drafted into Merchant Marine |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Arther Taylor's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
47 |
Expose or are involved in a scandal of some sort. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Switched to Drifter (Wanderer). |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |