Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Drafted into Courier |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Arther Turner do not know what happened to Arther Turner. There is a gap in Arther Turner's memory. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Returned to Scout (Courier). |
7 |
43 |
Arther Turner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Turner fail to help. Gain an Enemy. |
7 |
43 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
47 |
Arther Turner do not know what happened to Arther Turner. There is a gap in Arther Turner's memory. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
50 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Arther Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |