3rd Officer Arther White  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 55 M 3 (-1) 1 (-2) 6 (0) 4 (-1) 9 (1) 10 (1)31649A
Disinterested
 
Skills
Art (Creative) 0
Athletics (Strength) 1
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 2
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 2
Navigation 1
Persuade 1
Pilot (Capital Ships) 2
Profession (Hostile Environment) 0
Science (Social Sciences) 0
Stealth 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 01
Marine Marine Support Lance Corporal11
Marine Star Marine Corporal22
Merchant Merchant Marine 3rd Officer35
 
Name Type Affinity Enmity Power Influence Species
Alene Lawrence Enemy 0 2 0 0 Zaris (F/57)
Hal Norman Contact 2 1 2 1 Libert (M/29)
Wesley Vear Enemy 0 4 1 0 Cafadan (M/58)
Sherman Hopkins Rival 2 2 1 0 Cafadan (M/67)
Sherman Hopkins is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Gained a contact.
2 22 Voluntarily left Worker
2 22 Became a Marine (Marine Support) with the new title Marine.
2 24 Assigned to an assault on an enemy fortress.
2 24 Injured
2 26 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
3 26 Attempted to change assignments.
3 26 Switched to Marine (Star Marine) with previous rank.
3 28 A mission goes disastrously wrong due to Arther White's commander’s error or incompetence, but Arther White survive.
3 28 Cover for the commander and gain an Ally.
3 30 Forced to continue current assignment
3 30 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
4 30 Continued as Marine (Star Marine).
4 34 A mission goes wrong; Arther White and several others are captured and mistreated by the enemy. Gain Arther White's jailer as an Enemy.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 37 Make an unexpected connection outside Arther White's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 40 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 42 Forced to continue current assignment.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 43 A good deal ensures Arther White is living the high life for a few years.
7 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 46 Continued as Merchant (Merchant Marine).
8 50 Bankrupted by a rival. Gain the other trader as a Rival.
8 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 50 Continued as Merchant (Merchant Marine).
9 53 Moved to a new world.
9 54 Forced to muster out.
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