Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
25 |
Become deeply involved in politics on Bailey Remmington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
Become deeply involved in politics on Bailey Remmington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
34 |
Bailey Remmington make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
36 |
Become deeply involved in politics on Bailey Remmington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Psychologically damaged by Bailey Remmington's time in the scouts. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Make an unexpected connection outside Bailey Remmington's normal circles. Gain a Contact. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Gained a contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |