Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
During a battle, defeat or victory depends on Bart Coleman's actions. The ship suffers severe damage and Bart Coleman is blamed for the disaster. Bart Coleman is court - martialled and discharged. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Continued as Rogue (Thief). |
5 |
34 |
Bart Coleman spend months in the dangerous criminal underworld. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
38 |
Crime pays off. Gain victim as Enemy. |
6 |
41 |
Promoted to Rogue (Thief) rank 2. |
7 |
41 |
Voluntarily left Thief |
7 |
41 |
Failed to qualify for Artist (Entertainer). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
45 |
Bart Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
46 |
Nearly killed. Owe 15,000 for medical bills. |
9 |
46 |
Became a Merchant (Broker). |
9 |
47 |
A good deal ensures Bart Coleman is living the high life for a few years. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
54 |
Imperial trade restrictions force Bart Coleman out of business. |