Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Benton Foster gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Benton Foster learn something Benton Foster should not have – a corporate secret, a political scandal – which Benton Foster can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
38 |
An expedition or voyage goes wrong, leaving Benton Foster stranded in the wilderness. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
42 |
A police detective or rival criminal forces Benton Foster to flee and vows to hunt Benton Foster down. Gain an Enemy. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Find valuable salvage. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Benton Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
54 |
Benton Foster come into conflict with a splinter group Benton Foster's own religion which maintains Benton Foster's version is the wrong one. Gain 1 Rivals. |