Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Bernie Sullivan's trade routes and contacts, forcing Bernie Sullivan to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Bernie Sullivan's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Tested for psionic powers |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Bernie Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Someone more charismatic but less devout than Bernie Sullivan has become Bernie Sullivan's superior. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Failed to qualify for Scientist (Scholar). |
10 |
46 |
Returned to Drifter (Wanderer). |
10 |
48 |
Attempted a risky adventure and was injured. |
10 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Betrayed by a friend. One of Bernie Sullivan's Contacts or Allies betrays Bernie Sullivan, ending Bernie Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Forced to muster out. |