Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Free Trader (Merchant). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Find valuable salvage. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
33 |
Drafted into Merchant Marine |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Scarred. Owe 1,250 for medical bills. |
7 |
43 |
Switched to Drifter (Barbarian). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Became a Scout (Courier). |
8 |
48 |
Psychologically damaged by Boyd Caldwell's time in the scouts. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |