Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong and Brady Kelly is sent to prison. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Prisoner (Fixer). |
2 |
29 |
Defeated a prison gang. Gain an Enemy. |
2 |
31 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
32 |
Assigned to difficult or backbreaking labour. |
3 |
35 |
Promoted to Prisoner (Inmate) rank 2. |
3 |
35 |
Paroled from prison. |
4 |
35 |
Became a Merchant (Broker). |
4 |
36 |
Good fortune |
5 |
39 |
Continued as Merchant (Broker). |
5 |
43 |
Brady Kelly's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
43 |
Became a Drifter (Barbarian). |
6 |
47 |
Attacked by enemies that Brady Kelly easily defeat. |
6 |
47 |
Gain Enemy if Brady Kelly don't already have one. |
6 |
47 |
Forced to muster out. |
7 |
47 |
Failed to qualify for Surveyor (Scout). |
7 |
47 |
Submitted to the draft. |
7 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
48 |
Uncover a major conspiracy against Brady Kelly's employers. |
7 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
51 |
Continued as Agent (Law Enforcement). |
8 |
52 |
Brady Kelly's work ends up coming home with Brady Kelly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |