Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Bryan Steen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bryan Steen fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Bryan Steen's time in the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Bryan Steen's ship is damaged, and Bryan Steen have to hitch-hike Bryan Steen's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Amnesia. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
Accused of a crime |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Political upheaval strikes Bryan Steen's homeworld, and Bryan Steen is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Colonist) rank 3. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |