Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Burley Dickman spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
8 |
48 |
Arrested and charged. |
8 |
48 |
Failed to defend self. Gain an Enemy and go to prison. |
9 |
50 |
Became a Prisoner (Inmate). |
9 |
51 |
Defeated a prison gang. Gain an Enemy. |