Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
When dealing with an alien race, Burley Sims botch an opportunity to gather extra intelligence about them. |
2 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Burley Sims survey an alien world. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Burley Sims's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Burley Sims have no idea what happened to Burley Sims – they found Burley Sims's ship drifting on the fringes of friendly space. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Burley Sims's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |