Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Widely recognized. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Amnesia. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Opponents of Burr Maynard's belief system ambush Burr Maynard. |
6 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Agent (Corporate Agent). |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
41 |
Burr Maynard's work ends up coming home with Burr Maynard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
Burr Maynard spend months in the dangerous criminal underworld. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
49 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 3. |