Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Carey Cause's homeworld, and Carey Cause is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Carey Cause learn something Carey Cause should not have – a corporate secret, a political scandal – which Carey Cause can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Carey Cause learn something Carey Cause should not have – a corporate secret, a political scandal – which Carey Cause can profit from illegally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Carey Cause befriend a superior in the corporation or the colony. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Scientist). |
6 |
40 |
Win a prestigious prize for Carey Cause's work. |
7 |
42 |
Voluntarily left Scientist |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
45 |
Gain Enemy if Carey Cause don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Voluntarily left Scavenger |
8 |
46 |
Returned to Scholar (Scientist). |
8 |
50 |
Win a prestigious prize for Carey Cause's work. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
52 |
Make a breakthrough in Carey Cause's field. |
9 |
54 |
Promoted to Scholar (Scientist) rank 1. |