Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
34 |
Pick up potentially useful information using Carlos Kuhn's psychic powers. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
37 |
Gain a contact outside of normal circles. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
42 |
Experimented on by a corporation, government, or other organisation |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Find Ancient Technology. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |