Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Carrie Watts learn something Carrie Watts should not have – a corporate secret, a political scandal – which Carrie Watts can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Political upheaval strikes Carrie Watts's homeworld, and Carrie Watts is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Carrie Watts gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Carrie Watts is rewarded for Carrie Watts's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Broker). |
8 |
47 |
A sudden war destroys Carrie Watts's trade routes and contacts, forcing Carrie Watts to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Failed to qualify for Intelligence (Agent). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
49 |
Carrie Watts do not know what happened to Carrie Watts. There is a gap in Carrie Watts's memory. |
10 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk Carrie Watts's fortune on a possibility lucrative deal and win. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |